Python libraries for game development

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Author: Andy Sy
To: python
Subject: Python libraries for game development
Aside from the venerable Pygame library originally
created by Pete Shinners, and PyOpenGL - the original
OpenGL bindings for Python, there are now a couple of
new and interesting libraries:

Pyglet and Rabbyt:

Pygame is SDL-based whereas pyglet seems like
a ctypes wrapper over the OpenGL libraries.

Rabbyt is a sprite-oriented library which seems
to provide C-implemented functions for commmon sprite
operations thus making it practical to do extensive
sprite-based animation under Python.

I was really looking at using Managed DirectX or XNA
under Boo and/or IronPython already, but these look
like much simpler alternatives for using Python
to create games.

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