Python libraries for game development

Top Page

Reply to this message
Author: Andy Sy
Date:  
To: python
Subject: Python libraries for game development
Aside from the venerable Pygame library originally
created by Pete Shinners, and PyOpenGL - the original
OpenGL bindings for Python, there are now a couple of
new and interesting libraries:

Pyglet and Rabbyt:

http://www.pyglet.org
http://matthewmarshall.org/projects/rabbyt/

Pygame is SDL-based whereas pyglet seems like
a ctypes wrapper over the OpenGL libraries.

Rabbyt is a sprite-oriented library which seems
to provide C-implemented functions for commmon sprite
operations thus making it practical to do extensive
sprite-based animation under Python.

I was really looking at using Managed DirectX or XNA
under Boo and/or IronPython already, but these look
like much simpler alternatives for using Python
to create games.

================================
http://www.webmechs.com/webpress
____________________________________________________
Philippine Pythonista Hangout
python@??? (#Python @ irc.free.net.ph)
http://lists.free.net.ph/mailman/listinfo/python
Searchable Archives: http://archives.free.net.ph