Re: GL texture problems

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Author: Stefan Dösinger
Date:  
To: H. Verbeet, wine-devel
Subject: Re: GL texture problems
Hi,
> I've only had a quick look, so I may have overlooked it, but were do
> you bind the texture?

Do I need to bind a texture? I create a new texture with glTexImage, upload a
texture part with glTexSubImage. AFAIK this should be enought to have the
texture available for drawing.

I tried with binding a texture before, but it gave the same results. This was
before I knew about the red book, so I might have made other mistakes. I'll
check this.