Author: Stefan Dösinger Date: To: H. Verbeet, wine-devel Subject: Re: GL texture problems
Hi, > I've only had a quick look, so I may have overlooked it, but were do
> you bind the texture? Do I need to bind a texture? I create a new texture with glTexImage, upload a
texture part with glTexSubImage. AFAIK this should be enought to have the
texture available for drawing.
I tried with binding a texture before, but it gave the same results. This was
before I knew about the red book, so I might have made other mistakes. I'll
check this.